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Author Topic: [SW]: Emi's choose-your-own-adventure mabob thing  (Read 271 times)
chibi_emily
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« on: February 08, 2010, 09:32:05 PM »

So, I thought I had a plan for this, and then I realized I didn't.  I mean, ultimately the plan is to have a nice clean choose-your-own-adventure-type thing that I can hopefully translate into verbal storytelling to try and rope in people who are utterly unfamiliar with the prospect of role-playing.  What I'm having trouble with is coming up with the means to that end lol.  So I'm going to enlist your guys' help in trying to come up with a story that will hopefully rope people in, not scare them away, etc.  Once you guys help me come up with a good starting-off point, then I'll give it a test run here : ) 

b.t.dubs, I totally got my inspiration from RubyQuest, and will probably aim towards that type of atmosphere (which, for anyone who doesn't feel like reading through that [ALTHOUGH YOU SHOULD CAUSE IT'S AWSUM], the atmosphere starts off as innocent and cute and slowly descends into the downright mind****ery of creepiness that just might make you shit bricks).

Anyhoo, present thoughts:

Setting I'm kind of at a loss for.  Wherever the story takes place, the goal will be to explore the setting as much as possible, either because we're trying to escape, or because we're looking for something, or quite possibly both.  Some ideas I've toyed with:

1.  Modern day, a cave out in the woods turns out to be a place where stereotypically creepy pagan things seem to have happened.  Depending on how receiving a General Audience might be (remember, I want to eventually aim this towards the Average Joe who happens to attend college), it's possible that this will lead to contact with some form of fae, some of which will be likeable and helpful, and some of which will be aggravating and counterproductive, and some of which will be utterly malevolent and creepy.

2.  Some unknown date at an unknown place that we wake up in and have to get out of.  This kind of covers a few, mostly like a fantasy castle place (a la Ico) or a sciency possibly testing facility (a la RubyQuest).  I'm not sure if I want to go the route of 'oh, start out here with little to no explanation, and try and get out (a la Portal),' cause that seems rather often done.  Then again, there may well be a reason that the hook is tried and true, eh?  Not sure.  Would appreciate feedback on this approach, and also what setting would be best for it.  I'm torn as to how much I should resemble Portal, because on the one hand, Average Joe might feel more comfortable if he kinda recognizes the motifs, but on the other hand, it would be hard to be very original with it (and I wouldn't be able to pass up the temptation of getting to roleplay GLaDOS, lol).  So, yeah, I'd appreciate your guys' thoughts on this.

3.  Modern day, some Haunted Mansion type thing (a la Fatal Frame).  Obviously ghosts and the like would be involved.  Also seems decently comfortable subject matter for Average Joe College Student to feel comfortable interacting with, but I think it's my least-favorite option.  Cause, I dunno, I'm just not very big on ghosts.  I do have to consider it though, cause, like I just said, General Audience is the least likely to be scared away by weirdness in this one, I think.

4.  Outright Fantasy, possibly resembling dungeoncrawling, except more flavor and puzzle solving and less slashing monsters.  In fact, no matter what setting I put this in, the main character is going to have definite incapabilities, probably including and not limited to an inability to do anything about a hungry monster who wants to eat him/her (unless there's some puzzly solution nearby ^_~)

5.  Blatant Zelda Ripoff.  Similar thoughts as to what I said pertaining to Portal earlier; it'd give Average Joe something to feel familiar with, and it would give me a spring-board to leap from, with plenty of flavor and atmosphere to steal for funzies.  Like, I am notedly tempted to just go ahead and name the character people end up controlling "Link."  I've ever considered doing that if the setting isn't very Zelda-like, because let's face it, no matter what setting I'm in, I will most likely end up making it feel like a Zelda game.

So, I guess, those options aren't all exactly mutually-exclusive, but I had to organize it somehow.  *shrug*

Anyhoo, as for the main character I'm thinking it will be a young teen, like 14, haven't decided on gender yet.  Do you think Average Joe/Janet will care whether the main character is their gender or the other?  Basic personality either way will probably be curious and feisty, and then obviously whatever eccentricities the audience collectively gives the main character.  Name will likely depend on gender, and also your guys' thoughts on just going ahead and naming the character Link either way.  Like I said, I'm tempted lol.

Storyline I have also (gasp) not decided about.  Toying with the idea of a younger sibling (I'm leaning towards brother for some reason) having gone missing, and main character heading out to look for her/him.  Then there's the (arguably cop-out) "we don't need explanation; you wake up here!  Find your way out!"  (which... knowing me, I'll still have to come up with a reason we wake up there, cause I'm anal-retentive like that).

Soooo, I think that's about it.  Biggest thing is what sort of setting to have and how blatantly to rip off Zelda and/or Portal and/or Ico and/or RubyQuest (all of which are certainly putting a lot of inspiration into this).  Share your thoughts with me, my minions, and then we shall have an RP : )
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« Reply #1 on: February 09, 2010, 12:30:49 AM »

All righty. I'm just going to go ahead and cast Rose's vote FOR her and say number one, cause she loves the fae Tongue

Aside from that, number one also interests me as well for some reason. It seems to hold quite a bit of potential, but I don't know about the average joe thing. Also, blatent Zelda rip off sounds AWESOME. I would not be averse at all to trying that one. As for the haunted mansion, it could be decent if you went the booby traps, secret passages route, ancient knowledge left undiscovered, but yeah... ghosts would be sorta weird. For some reason the outright fantasy which I would normally like seems kinda dull. Unless you spice it somehow I can't see myself getting too into that. And finally, the tried and true version may be tried, but it is quite admittedly true, so I'd go with it even if it isn't my first choice.

As for the gender and name thing... who says you need to make up your mind? Even if you'd prefer to keep if constant, there are numerous ways to mix things up. For example, the fae are notorious for practical jokes and probably wouldn't hold any compunction about turning you into the opposite gender for whim's sake (or even for that matter a squirrel). In fact that might even be a potential story hook, trying to escape not only rescuing your little brother, but retaining everything about you as normal as possible.

And last thing, ever hear of MSPaint adventures? It's very similar to this... but with pictures showing current progress.
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chibi_emily
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« Reply #2 on: February 09, 2010, 01:03:33 AM »

I have heard of MSPaint Adventures.  And... there might be pictures with this, too lol.  Probably not, like, illustrating every little action, but I plan to draw up the layouts of rooms and stuff, cause in person I plan to do similar things on a dry-erase board so we can has visual puzzles and things.
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« Reply #3 on: February 09, 2010, 11:44:09 AM »

Well, I think there won't really be anything wrong with using a Weird Al character as opposed to an Average Joe, but that's neither here nor there.

I'd like 2 or 4, 'cause nothing intrigues me like a puzzle with no guide picture to go off of, then finding out what the picture really is.

I do think, however, that the main character should have a set personality, and it will be very important to establish this, so that your players can't go, "but he totally would try to jump that 40-feet chasm, only to be met with gun-toting psychopaths assuming he makes the jump!"
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chibi_emily
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« Reply #4 on: February 09, 2010, 03:43:05 PM »

You've read RubyQuest, right Roy?  I plan to try and play this off very similarly; Weaver set a not-sex-crazed personality for Ruby, arguably only because it was 4chan and he had to lest the whole thing just turn into a yiff-fest lol.  Other than that, though, he gave people a decent amount of freedom as per how Ruby and Tom interacted and the like.  But, I mean, point taken; it will be strongly established early on that the main character is a reasonable, not-rash, intelligent, not-stupid, curious, not-superpowered person, and eventually I'll decide on a definite motivation to give the character so that people have a direction to go.  But nuances of personality I hope to be able to leave up to the players.
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« Reply #5 on: February 10, 2010, 11:29:27 PM »

I'm for the Fatal Frame, or Blatant Zelda Rip off.
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« Reply #6 on: March 17, 2010, 05:22:51 PM »

I personally would like either the cave or the zelda ripoff. You can never go wrong with Zelda.
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